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Halo spartan strike soundtrack
Halo spartan strike soundtrack








So I really didn’t need to back to listen to it before I started work on Halo Spartan Strike since I had recently worked on recreating the music on two Anniversary games. It’s part of what inspired me to do what I do now as a composer working in visual media. The original Halo score is part of my musical DNA. When you’ve started work on any of the Halo games you’ve done, do you go back to that original Halo score for inspiration? The original Halo games are known for having a very distinctive and evocative score. It has the same authentic feel as the originals, but with current production and mix. You can really hear the difference when you go back and compare the new scores with the original. My role on the team was mainly to focus on all the percussion and a good portion of the non-orchestral musical cues.

halo spartan strike soundtrack

The scores for Halo: CE Anniversary and Halo: 2 Anniversary were lovingly crafted, note-for-note recreations and reinterpretations of the original scores. But given that those latter two games were remakes of older games, and they had music already, what did you actually do for them?

halo spartan strike soundtrack

As I got further along in the scoring process, they would send over updated level captures, which allowed me to start deciding which music worked best on various maps, and fine-tuning the music to fit the environments.Īside from Halo Spartan Strike and Halo Spartan Assault, you’ve also worked on Halo: Combat Evolved: Anniversary Edition and the Halo 2 part of the Halo: The Master Chief Collection. Initially, I only got to see a few incomplete levels and I was not able to play the game. How much of Halo Spartan Strike did you get to see before you started working on it? Did you get to play it at all? That’s the part that took the most time and experimentation on Halo Spartan Assault. Given what you did, was doing the music for Halo Spartan Strike easier than Halo Spartan Assault, more difficult…?īuilding upon my experience with Halo Spartan Assault, scoring the music to Halo Spartan Strike was an evolutive process and, in that sense, it was easier as I was not starting from scratch trying to establish the magic formula for a top-down shooter-style Halo game. award for Best Original Soundtrack, the dev team and the audio director trusted my judgment. Also, since we had such success with the first game being well received by the fans and winning a G.A.N.G. Like with that cue from Halo Spartan Assault, the audio director, Paul Lipson and I agreed that it worked perfectly for one of the promethean levels. We were all in sync from the very beginning. When you told the developers what you wanted to do, what was their reaction? While I was working on the Halo Spartan Strike score, I accidentally found it towards the end of the scoring process. Though I did use one cue that I originally created for Halo Spartan Assault but couldn’t find a home for, “Bring a Bigger Gun.” It had a little too much of a “high-tech” sci-fi feel for Halo Spartan Assault, and didn’t feel right once I was able to see all the maps. Since this was a new game with new locations, new vehicles, new enemies, and improved graphics, we all agreed that Halo Spartan Strike deserved a brand new score. Most all of the music in Halo Spartan Strike is unique to the game. When you started to work on music for Halo Spartan Strike, did you start from scratch, or did you reuse any of the music you wrote for ? But while this makes it seem like the people behind the Halo games like Salta, in talking to him about his work on Strike, it seems the feeling is mutual. Who, not coincidentally, has also worked on Halo: Combat Evolved: Anniversary and the Halo 2 Anniversary part of Halo: The Master Chief Collection.

Halo spartan strike soundtrack windows#

Like 2013’s Halo Spartan Assault, the arcadey, top-down, twin-stick shooter Halo Spartan Strike ( iOS, PC, Windows Phones) features the music of Tom Salta.








Halo spartan strike soundtrack